FAQ’s
Gameshow Pro uses a familiar format—game shows—so the learning curve is almost nonexistent. Because it’s built around questions, it taps into a natural brain process: when we hear a question, our minds automatically search for an answer. That means instant engagement and active learning.
And when people are emotionally involved, their brains release neurochemicals that strengthen memory and deepen retention. Gameshow Pro brings energy, competition, and collaboration into the room, creating emotional hooks that make learning stick.
In short: Gameshow Pro doesn’t gamify learning—it turns learning itself into the game
Because trainers already know PowerPoint. It's flexible,visual, and easy to use. You can create media-rich questions with images, boldformatting, and custom layouts—without needing to learn new software. Plus,since PowerPoint files are easy to share, you can outsource question writing to others who don’t even need to install Gameshow Pro.
Yes! You can import your Excel-based questionsinto our PowerPoint template to quickly populate your game.
Absolutely. Games like AllPlay, Categories, and Classroom Feud are perfect for hybrid sessions. Virtual and in-person players can participate together, answering questions from their own devices while viewing the same game screen.
Most trainers say the longest part is writing the questions. Once those are ready, building your game is quick and easy. Our PowerPoint templates help you format questions fast, and default settings within Gameshow Pro let you launch your game out of the box. Fine-tuning teams, timers, and settings takes just a few extra minutes.
Gameshow Pro is downloaded and installed directly on your computer, not run through a browser. This gives you full control—no internet required. You run the game from your laptop and display it on a separate screen for the audience. It’s reliable, fast, and doesn’t rely on Wi-Fi to function.
It depends on how you’re running the game.
AllPlay always requires an internet connection, since participants respond on their own devices—whether they’re together in a classroom or joining remotely.
For Categories, Classroom Feud, and Right-Wrong-Pass, an internet connection is not required when playing locally in the room. These games can be run entirely offline.
However, if you choose to run Categories or Classroom Feud in online mode—where participants ring in using their own devices instead of physical buzzers—then an internet connection is required for that functionality.
We recommend: PC – Windows 10 or higher, 8 GB RAM, dedicated graphics recommended. Mac – macOS 12 or later (Intel or Apple Silicon), 8 GB RAM
Gameshow Pro is built to meet the security expectations of enterprise, healthcare, government, and other highly regulated environments.
The software is digitally signed and uses certificates issued by Sectigo, a globally trusted Certificate Authority that complies with widely accepted industry security standards. This ensures file integrity, authenticity, and protection against tampering during installation and use.
Gameshow Pro has been successfully deployed in organizations with strict IT, compliance, and security requirements, including large enterprises and regulated industries. Installation and approval are typically straightforward within standard enterprise security frameworks.
To support core functionality, Gameshow Pro uses PowerPoint macros when creating and exporting questions. These macros enable the templates to function as intended and are a standard, well-understood capability within Microsoft environments. In most cases, enabling macros is as simple as approving them when prompted by PowerPoint. In more locked-down environments, IT teams may need to approve macro usage—something they routinely manage for many business applications.
If your IT or security team has any questions, we’re happy to work directly with them. We can provide documentation, explain how the software operates, and support the approval process to ensure a smooth and confident deployment.
While the audience sees the main game screen, you manage everything behind the scenes from your laptop. The control screen is designed to be intuitive—only the buttons you need are shown.
You can see the correct answer, read your speaker notes (from PowerPoint), adjust scores, skip questions, and more.
Yes. AllPlay, Categories, and Right–Wrong–Pass generate downloadable .CSV reports showing how each player or team performed—perfect for tracking, follow-ups, or identifying knowledge gaps.
Gameshow Pro does not collect or store participant data.All results remain local on your device, giving you full control and privacy.
We’re fully committed to your success with Gameshow Pro.
That’s why we offer unlimited onboarding and training to help you integrate the platform smoothly into your sessions. Along with 50+ bite-sized video tutorials embedded in the program, you’ll have access to real people for live support.
Need help? You can email us or book an appointment at any time—we actively monitor our support inbox and respond as quickly as possible.
Yes! The User’s Manual, embedded within GameshowPro contains a Quick Start Guide along with a comprehensive, indexed manual that not only covers every aspect of Gameshow Pro, but provides tips and best practices for using features within the program.
Additionally, you’re invited to join our Community on Skool.com where you’ll find:
-Tips, templates, and video tutorials
- Ready-to-use scrips and question banks
- Real-world insights from other trainers
- New ideas to make your sessions even more engaging
Absolutely. When you purchase Gameshow Pro, you’re not on your own—we’re here as a resource whenever you need us.
We’ve designed and hosted hundreds of game shows across industries, and we’re happy to share what we’ve learned. Whether you want feedback on question design, help choosing the right game for your content, ideas for setting up teams, or tips for running a smooth and engaging session, we’re glad to help.
Sometimes that means a quick answer by email. Other times, it means hopping on a call to talk through your goals and brainstorm ideas. We genuinely enjoy this part of the work—and our goal is to help you feel confident, creative, and successful every time you run a game.
Gameshow Pro gives you the tools. We’re here to help you make the most of them.
Game shows work because they activate the brain in ways traditional training often doesn’t. When people hear a question, their brains automatically search for an answer—even if they’re not called on. That creates immediate mental engagement instead of passive listening.
Add competition, time pressure, and social interaction, and you trigger emotional involvement. Emotion plays a critical role in memory formation—when learners feel something, they’re far more likely to remember what they’ve learned.
Game shows also rely on retrieval practice: recalling information rather than simply reviewing it. Research consistently shows that retrieval strengthens long-term retention more than rereading or lecture-based review.
For adults especially, game shows provide structure, relevance, and energy without feeling childish. They respect learners’ experience while making participation unavoidable—and that’s what makes learning stick.
After more than 20 years of working with virtually every type of audience, our answer is yes.
Game shows work because they’re built around thinking, not just playing. While they’re undeniably entertaining, that’s actually the power of the format. Game shows create a structured environment where learners actively engage with the content, demonstrate what they know, and participate at a level that feels comfortable for them.
Competitive participants lean into the challenge. More reserved learners still engage through team play or low-pressure participation. No one is forced into the spotlight—but everyone is involved.
When done well, game shows don’t lower the bar. They raise it—by turning training into an experience people want to be part of.
Gameshow Pro was designed by people who understand how people actually learn—not just how to run games.
It puts the trainer in control of the pace, allowing you to pause, probe, and go deeper when it matters most. After each question, you can explain why an answer is correct, clarify misconceptions, or unpack why a tempting wrong answer misses the mark. These moments—when curiosity and attention are highest—are where real learning happens.
Info Screens extend this even further. In addition to questions, trainers can insert Info Screens anywhere in the game to introduce concepts, reinforce key takeaways, show examples, play short videos, or transition between topics. This creates a seamless blend of instruction and gameplay, rather than treating them as separate experiences.
The result is a training session where games don’t replace teaching—they amplify it.
Short answer: game shows don’t take time away from training—they help you use your time better.
Gameshow Pro isn’t designed to replace instruction. It’s designed to reinforce it. Even a short, focused game—five minutes at the right moment—can dramatically improve retention, reveal knowledge gaps, and confirm whether key points actually landed.Game shows are especially powerful for:
• Quick reviews during a session
• Recap at the end of a module
• Reinforcing material before moving on
When you review content through a game, you immediately see what learners understand—and where they’re confused. That insight helps you focus the remaining time on what actually needs attention, instead of guessing or re-explaining everything.
The result is a session that feels faster, sharper, and more effective—because learners stay engaged and the content sticks. In practice, trainers often find that game-based reviews save time rather than consume it.
Gameshow Pro can be adapted for a wide range of content—including serious, technical, and sensitive topics. In most cases, it’s not the subject matter that determines whether a game is appropriate, but the context.
There are moments when good judgment matters most—particularly during situations involving personal loss, job insecurity, or major organizational disruption (such as layoffs, deaths within the company, or crisis events). In those moments, a game show may not be the right tool.
That said, game shows can still be used thoughtfully during serious transitions. For example, they can be an effective way to break the ice during a company merger—just not to explore emotionally charged or inappropriate topics (like “which roles are redundant”).
As with any training method, the key is intent and timing. When used with purpose and sensitivity, game shows enhance learning. When the moment calls for empathy and focus, trainers should lead accordingly.
Yes—game shows remain engaging and effective over time.(Funny enough, no one ever asks if they should stop using PowerPoint slides or guest speakers just because the audience has seen them before.)
Every game show is different—even when the content and trainees are the same. There’s a dynamic human element at play: different teams win, new strategies emerge, people step up (or surprise themselves), and the room energy changes every time. That variability keeps the experience fresh.
You wouldn’t want to run the exact same game with the exact same questions endlessly—but repetition itself is one of the most powerful drivers of learning and retention. Seeing material again in a competitive, engaging format actually strengthens recall and understanding.
And keeping things fresh is easy. Change team configurations, rotate team leaders, adjust scoring or round structure, or swap in new questions. Small variations create a new experience—without requiring more prep.
The result: consistent engagement, stronger retention, and a format that doesn’t wear out—because the people make it new every time.