We do a lot of custom game creation for clients--either as part of a consulting/launch package with Gameshow Pro, or as part of their event, workshop, etc. This entails taking their content--often in packets, brochures, PowerPoints, etc.--and distilling the important information, then making that information into questions.
What we've found is that, well, we're learning a LOT about a lot of different topics. Question creation is creating subject matter experts out of us! (Go ahead, ask me about the double loop process in knowledge database creation...)
This makes sense. It takes a deep understanding of the material to create good questions. You have to find the key content, have a question that is appropriately relevant AND create plausible distractors.
This isn't a unique discovery, however. For years, we've been hearing how teachers have used Gameshow Pro with their students--having the students create questions for each other. So maybe it's time to start bringing question creation into the corporate world as a learning tool for trainees.
The benefits of question creation:
A creator spends an extended amount of time with materials--familiarizing themselves with both the content and where to FIND the content.
This creates a feedback loop of question creation--sharing--answering that reinforces information multiple times without feeling redundant
The creator has to absorb more information than merely contained within the question